mercredi 29 novembre 2017

KSP Keostationary Orbits broken

Work out how? "On rails" does not mean "perfect". There's no way to get a perfect orbit in the first place without editing.

Squad has done a good job of plumbing the limits possible with 32-bit numbers but these limits still exist.

This is not the same thing as "orbits on rails still get less accurate". That is simply wrong. Sources in this very thread contradict you on that.KSP Keostationary Orbits broken

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