Here is the very first plane I flew in my first full career playthrough.
(Hopefully the explosive thumbnail doesn't set you off right away! It isn't often I see Jebediah with a frown! Don't worry though, he survived.)
You can ignore the FAR / Ferram Aerospace stuff and build this plane along with the video, and it should fly in Stock. You need at minimum the Aviation node unlocked for these parts, which gives you the Juno engine and small intake, the liquid fuel-only tanks, and aero parts. There's also no shame in using parachutes to land when starting out.
While this will get you off the ground, it's hardly an optimal design. You can lighten the load by replacing the Mk1 fuel fuselage with a Mk1 structural fuselage, or just empty the Mk1 tank first. You can use structural wing parts instead of the swept wings to get the same lift for less mass. You can build a complete engine nacelle with a Mk0 liquid fuel tank, small intake and Juno engine. And without the type-B tail's higher clearance, you can use a type-A tail, rotate it slightly and clip it slightly into the fuselage for a similar effect.
Getting the Aerodynamics node after this will get you Mk1 intakes and engines, better wings, retractable landing gear, and other goodies so you can graduate to this:
Again, you can ignore the FAR / Ferram Aerospace stuff and fly this plane in Stock.
If you can fly those in the air, then you can fly these to space:
...and come back safely.Planes / Spaceplanes unflyable!
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