So... Then why does density of all bodies in KSS is x10 than it's IRL prototypes? I mean,
Mercury IRL mass is 3.33E+23kg radius is 2440km and density is 5.4g/cm^3, Moho in game mass is 3.32E+21kg, radius is 244km and density is 54.6g/cm^3, so simulated Moho parameters should be mass is 3.32E+24kg, radius is 2440km and density 54.6g/cm^3 - it turns out that Moho actually should be simulated as 10 times heavier than Mercury.
Is this feature intentional or did I (Universe Sandbox^2, actually) made some mistake in my calculations?[1.3.1] Kerbal Star Systems [v0.7.1 part 1*]
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