jeudi 16 novembre 2017

[1.3.1] Textures Unlimited - PBR-Shader, Texture, and Model API - 11-11-17

Ah... if only more than one percent of stock parts had a normal map...

Using a bump generator doesn't really work either because it appears that most the textures were hand drawn, so you end up with strange brush-strokes and what not with different depths, causing everything to be lumpy.

I also can't use a PBR normal because all the meshes are set to stretch and skew the texture instead of tile.[1.3.1] Textures Unlimited - PBR-Shader, Texture, and Model API - 11-11-17

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