mardi 28 novembre 2017

Applying a Force to center of mass of a Vessel

KSP has no physics concept of the entire vessel, it's really just a a bunch of parts bound together by physics forces. I think what you want to do is apply the force to each part proportionally to its mass. BTW, part.vessel.GetComponent() will return the root part's rigidbody (vessel is attached to the same GameObject as the root part)Applying a Force to center of mass of a Vessel
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