My craft would all be latest version too! So I can not upload on to you, but as @Rocket In My Pocket says, it is more fun in game to ask for advice building your own lifter/sky crane set-up. Personally I would make three separate vehicles, one to deliver parts to LKO, one to shuttle parts between LKO and LMO, and one to land the parts on the mun. It is sometimes easier and cheaper (but more time consuming) to use multiple vehicles, rather than an all in one style. The reason for this is simplicity - each of the three does one thing, an one thing very well; rather than lots of things not very well.
Does that make sense?
If in doubt about building a lifter, there are four main things to look out for:
Doesn't lift? Moar Engines!
Doesn't go far enough? Moar fuel! (this can mean repeating step 1 also, to counter for added fuel weight)
Doesn't control? Moar reaction wheels/fins! (Also, placement position can make a huge difference! Just by moving the control surfaces I have shaved off 30m/s from takeoff speeds of planes)
Breaks apart? Moar struts! (Also auto strutting correctly can prevent a breakup).
If using mechjeb, you can see the DeltaV stats of the ship before you launch. About 3,000m/s i usually enough for a good pilot to get to LKO, then another 1,000m/s or so getting to the mun, and I guess another 1000m/s for landing and return to LMO. So staged, if MJ says it has the delta V then it is a pilot issue, as long as you have followed the above four rules of construction. .
I also find looking at kerbalx (but not necessarily downloading) very good for inspiration! https://kerbalx.com/
(note to readers - the delta v readings quoted are approximations to demonstrate the idea, and not intended to be 100% accurate)I need a lifter
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