Pretty sure this is the right answer. Every image format ends up the same when it's in GPU memory anyway.
That said... I also think that in d3d9 mode, KSP does a stupid thing whereby the images are loaded into system memory (as files) and also copied to the GPU. IIRC this is why running in OpenGL mode reduces memory footprint, because it dumps the redundant cached file once it's in the graphics memory.
I thinkquestion about image compression and file reduction
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