So if I have a farmer, geologist, biologist,technician,quartermaster and scout all in Hitch-hikers in a base on a planet, will they still get the Planetary bonuses or do they have to be in the relevant parts related to their skills for the Planetary bonuses to accrue?
If the former then I can work with that.
If the latter, having a 'crewed base' at each resource site while may be entertaining if you plan no further than Kerbin SOI but the personnel logistics and habitation timers when looking at other worlds and minimum-time-of-assist... every site where people are would need a staffed 'psychologists office' to reset the timers. Going from outpost to outpost tending to crew would become tedious for me.
I try to work on minimal life support for each mission as this takes up most of the dry mass of the mission.
I currently send unmanned miners and converters to sites and let them crack-on with the idea that; if I have all the main ingredients in PL before a crew arrives on site I decrease the chances of failed colonies due to the lack of a given resource.
Colonisation still takes a long time. eg.
First Launch Window : send Surveyors and communications. No point in sending anything else until we know what bounties the world holds.
Next window Send Automated miners and converters. This can still mean several launches and 'clumping' can become a problem.
Once all are established I can proceed with the next phase.
Next window Send Infrastructure. Farming and Industry.
Once all are established I can proceed with the next phase.
Next window Send Habitats and Crew. Will also try to launch any 'ground construction' designs which may be built on site at this time.
The problem with 'ground construction' is that by the time you can *do* it, you don't *need* it.[1.3] - Modular Kolonization System (MKS)
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