mardi 28 novembre 2017

[1.3.0] Kerbalism v1.2.9

btw, Nertea updated the Near Future Tech mods today. I ran the game just to see if the conflict between Kerbalism and CryoTanks (see

) still exists: yes it does. BUT! it only seemed to affect a craft that was transmitting science while not actively loaded... my comsats and other vessels were normal.

Hoping this helps track down wherever the bug is.

Also i should tag @Nertea here, shouldn't I?[1.3.0] Kerbalism v1.2.9

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