I like this idea very much. But I don't think it will ever get done.
Making a storyline is about storytelling and storymaking. It's a skill of fictionalism, and in professional video/gamemaking it often requires said specialist to get it done properly.
The fictionalism involved requires schools of thought that benefit creativity and involve a mix of creative realism and pure fantasy.
People who are more into actual gamemaking and the construction and coding of which are analytical and often left brained and do not possess either through genetics or through lack of learning the creativity needed for fictionalizing a proper story. Of course there's creativity in rendering images to make them look neat. Know that this is not the only specific department of creativity, and not the one I'm trying to refer to.
Making games in the first place but also on the scientific basis of spaceflight is a very left brained kind of business, so are most people on this forum I take it. But yeah, there are plenty of artists on this forum to. Many people are notoriously both by the way.
For a good, proper, balanced, interactive and well rated career storyline you need artists in the Dev team. Large gaming companies have the money, resources and intel to find, hire and work the skilled people necessary to meet features of creativity like a storyline for instance.
I assume, Squad doesn't have/had this. Maybe they'd tell me that they do/did, but other games often have more specialized people in service who are much better at targeting the creativity necessary for the storyline goal.
On top of this comes the fact that the career system is a little bogus, or rather becomes pretty much bogus after a few playthroughs after which you install mods to fill in the career gaps.
So there's a actual lack in the whole workings of a proper career system that wouldn't even fit a storyline in its current state.
So before adding a storyline, I would revise the whole career. This is a subject being discussed plenty of times. Besides pondering whether Squad will ever give it a overhaul at all, there's the discussion how a new career system would look like in the first place. Multiple ideas have been presented, and we haven't had masses yet to conclude a solution. So there's that.
Summup...
There's a discussion in how career should be overhauled by this community. This is what keeps chunks of people away from career. A storyline seems moot in comparison to that point.
There's a requirement for a career overhaul to fit any storyline since the current state is a repetition of similar actions (I'm not sure how a story would fit in such a career system, you tell me?)
We need the proper people with the right professions in the gaming industry to get it done (the writers and graphics artists, not so much the coders who works the Kernel, UI or the bug cleaning)
And a financial incentive for Squad to even go there.Career WITH STORY LINE!!! (And Cutscene off course)
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