The Storm Cellar is going to be a challenge - since Nertea's radioactivity mod is currently still WIP (I believe), then neither Nertea nor Roverdude have any radiation mechanics right now (Roverdude has talked about it in a more abstract sense - basically a lifetime limit on spaceflight).
Three options spring to mind:
- 0 bonus months, some amount of multiplier (it makes long duration space missions more palatable - this a "comfort" thing, insofar as "not dying of radiation sickness" is a comfort thing").
- Just making it as an overly heavy, poor hab module, keeping future functionality in mind.
- Using the "Medical Bay" Colony Supplies mechanics to push back the hab/home timers for kerbals in that part.
Option three does mean that you may have actual reasons to send Kerbals into the part from time to time.
I do still think the centifuge parts should be heavy multipliers, since artificial gravity is so important for long duration missions, this is in spite of how Roverdude models it.[1.3.1] Stockalike Station Parts Expansion (October 27)
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