Thanks much for the confirmation and information. I'll do some checks tonight on memory use under DX9, DX11, and OpenGL on windows to see if there is anything odd going on there. Really shouldn't cause much/if any increase beyond the loading of additional textures (and those shouldn't be multi-GB worth).
Sadly it sounds like there might be a hardware/driver problem for that card (under OpenGL at least). Which is kind of odd, as when I look at the specs it states it should have all of the features needed from a hardware perspective. Might be some driver-level settings that could be tweaked, but its been many years since I've played with those.[1.3.1] Textures Unlimited - PBR-Shader, Texture, and Model API - 11-11-17
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